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Sniper

Guide Rank upgrade Skills Equipment



Skills:

  • Extermination — a single, well placed shot to decimate the enemy. M-166 Telescopic Sight upgrades boost to the damage dealt to vehicles by 100% and 200% respectively. Obtaining Expanding Ammo gives the unit a 10% chance of instantly annihilating the target with a single shot.
  • Series of shots — A quick succession of shots targeted at multiple different enemies, great for wiping out groups of enemy infantry. Depleted Uranium Bullets increase the damage dealt by 25% and 50%, while acquiring the SG 550 Breech Block adds an extra one or two shots to the series.
  • First Aid Kit — Replenishes the user's health once per battle. Purchasing the Anesthetic upgrade makes the sniper invlulnerable to enemy fire for 3 seconds after the First Aid Kit activation, while the next upgrade increases the effectiveness of healing by 75%.
  • Carbon Fiber Jump Suit — Absorbs damage dealt by enemy artillery. The camouflage Netting upgrade increases sniper’s anti-infantry protection by 30% and 45%.

Useful tips:

  • Snipers are best at picking infantry off from a distance, and are not as effective against vehicles, hence avoid attacking enemy vehicles with your snipers and focus on infantry instead to keep them at their maximum potential of dealing damage.
  • Snipers, possessing long range and high damage per shot, perform at their best when behind cover. By keeping your snipers behind your other units with higher hit points, like tanks or machine gunners, you can allow your snipers to wreck havoc on the enemy without being shot or killed.
  • Snipers are perfect for injuring or dealing great amounts of damage to infantry, but are not good at finishing them off. Hence by accompanying the sniper with other soldiers like troopers, the sniper can damage the enemy with a powerful shot, while the troopers can finish the wounded enemy off, allowing the sniper to save his ammunition for other enemies with higher hit points, maximizing your army's killing efficiency and coordination.
  • Snipers neither deal splash damage nor have a high rate of fire, and hence are more effective against a single enemy with higher health than multiple enemies with lower amounts of health each. Therefore, use your snipers to prioritize small groups of enemies with more health like rocketeers or elite infantry, rather than large numbers of units like troopers which have little hit points.


Rank 1 Sniper(1 - 28 lvl)

Level upgrade

LEVEL
HP
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
BLUEPRINT
UPGRADE
TIME
1 150 100 20 - - -
4 +20 +10 +20 150 - 1 hour
7 +25 +15 +25 300 1 3 hours
10 +30 +20 +35 450 2 5 hours
13 +40 +25 +50 700 5 7 hours
16 +50 +30 +60 950 6 9 hours
19 +65 +40 +80 1'300 7 11 hours
22 +85 +55 +90 1'650 8 13 hours
25 +110 +75 +100 2'100 9 15 hours
28 +140 +90 +125 2'550 10 17 hours
TOTAL+565+360+58530'450144~10 days

 

Rank 1 Sniper(28 - 55 lvl)


Level upgrade

LEVEL
HP
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
BLUEPRINT
UPGRADE
TIME
28 +70 +50 +100 - - -
31 +80 +51 +67 1'000 6 7 hours
34 +90 +58 +70 1'180 7 8 h. 15 min.
37 +100 +64 +83 1'375 8 9 h. 30 min.
40 +110 +70 +92 1'580 9 10 h. 30 min.
43 +120 +76 +100 1'800 10 12 hours
46 +125 +84 +108 2'025 11 13 h. 30 min.
49 +140 +89 +117 2'265 12 15 hours
52 +150 +96 +125 2'520 14 16 h. 30 min.
55 +160 +102 +133 2'700 15 17 h. 30 min.
TOTAL+1'145+740+99549'335276~14 days


1. Extermination: An accurate shot at a vulnerable spot.


Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
REQUIRED
LEVEL
1 190 60 280 1
2 210 90 140 4
3 240 150 220 7
4 275 240 340 10
5 325 360 520 13
6 385 510 760 16
7 460 690 1'080 19
8 560 900 1'480 22
9 700 1'150 1'980 25
10 870 1'710 2'560 28
TOTAL870+1'7109'360-

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
REQUIRED
LEVEL
11 960 1'710 1'150 28
12 1'050 1'880 1'250 31
13 1'160 2'070 1'350 34
14 1'280 2'270 1'460 37
15 1'400 2'500 1'580 40
16 1'540 2'740 1'710 43
17 1'690 3'000 1'850 46
18 1'840 3'280 2'000 49
19 2'010 3'570 2'160 52
20 2'180 3'880 2'330 55
TOTAL2'1803'88016'840-

 
2. Series of Shots: Rapid fire at multiple targets.


Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(GOLD)
REQUIRED
LEVEL
1 100 50 70 1
2 120 75 35 4
3 150 110 85 7
4 180 150 85 10
5 220 250 130 13
6 260 380 190 16
7 310 540 270 19
8 360 740 370 22
9 430 965 495 25
10 520 1'240 640 28
TOTAL5201'2402'370-

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(GOLD)
REQUIRED
LEVEL
11 590 1'420 300 28
12 670 1'600 340 31
13 750 1'810 380 34
14 840 2'030 425 37
15 940 2'270 470 40
16 1'050 2'530 520 43
17 1'170 2'810 570 46
18 1'290 3'100 625 49
19 1'420 3'420 680 52
20 1'560 3'750 740 55
TOTAL1'5603'7505'050-

 

3.First Aid Kit: Allows you to quickly treat wounds, even on the battlefield. Restores N HP once per battle.

Rank 1(1 - 10 lvl)

LEVEL
HP
REGENERATION
COST
(GOLD)
REQUIRED
LEVEL
1 33 50 1
2 42 25 4
3 50 40 7
4 58 60 10
5 67 90 13
6 79 130 16
7 95 185 19
8 115 255 22
9 140 340 25
10 180 440 28
TOTAL1801'615-

 

Rank 2(10 - 20 lvl)

LEVEL
HP
REGENERATION
COST
(GOLD)
REQUIRED
LEVEL
11 204 200 28
12 231 230 31
13 260 260 34
14 292 295 37
15 327 330 40
16 364 370 43
17 404 410 46
18 447 455 49
19 492 500 52
20 540 550 55
TOTAL5403'600-

 

4. Carbon Fiver Jumpsuit: Offers reliable protection from shrapnel. Absorbs N damage sustained from enemy artillery.

 

Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
ABSORPTION
COST
(GOLD)
REQUIRED
LEVEL
1 30 30 1
2 36 15 4
3 42 25 7
4 50 40 10
5 60 60 13
6 75 90 16
7 95 125 19
8 120 170 22
9 155 255 25
10 200 290 28
TOTAL2001'100-

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
ABSORPTION
COST
(GOLD)
REQUIRED
LEVEL
11 227 150 28
12 256 190 31
13 289 230 34
14 324 275 37
15 363 320 40
16 404 370 43
17 449 420 46
18 496 475 49
19 547 530 52
20 600 590 55
TOTAL6003350-


Set-1

EQUIPMENTEFFECTCOST
(MONEY)

b46 Mk. 1 Rifle
+20 DAMAGE TO INFANTRY 320

 

Set-2(Requires a level 4 Sniper)

EQUIPMENTEFFECTCOST

Anesthetic Mk. 1
• Upgrades the First Aid Kit •
Invulnerability for 3 seconds after the use of a first aid kit
210(GOLD)

«Chameleon» Mk. 1 Disguise
+25 HP 450(MONEY)

XL-M3 Mk. 1 Armor-Piercing Projectiles
+40 DAMAGE TO VEHICLES 600(MONEY)

 

Set-3(Requires a level 7 Sniper)

EQUIPMENTEFFECTCOST

«Chameleon» Mk. 2 Disguise
+45 HP 650(MONEY)

b46 Mk. 2 Rifle
+35 DAMAGE TO INFANTRY 900(MONEY)

Depleted Uranium Bullets Mk. 1
• Upgrades Series of Shots •
Induces a poison that deals an extra 25% damage to infantry.
170(GOLD)

 

Set-4(Requires a level 14 Sniper)

EQUIPMENTEFFECTCOST

M-166 Telescopic Sight Mk. 1
• Upgrades Extermination •
An extra 100% damage to vehicles
300(GOLD)

Camouflage Netting Mk. 1
• Upgrades the Carbon Fiber Jumpsuit •
Reduces the damage taken from small arms by 30%
200(GOLD)

All-Purpose Camo Suit Mk. 1
+30 HP 
+20 DAMAGE TO INFANTRY
2'150(MONEY)

«Chameleon» Mk. 3 Disguise
+75 HP 900(MONEY)

 

Set-5(Requires a level 21 Sniper)

EQUIPMENTEFFECTCOST

XL-M3 Mk. 2 Armor-Piercing Projectiles
+70 DAMAGE TO VEHICLES 1'500(MONEY)

b46 Modified Rifle Mk. 1
+35 DAMAGE TO INFANTRY 
+50 DAMAGE TO VEHICLES
3'500(MONEY)

b46 Mk. 3 Rifle
+50 DAMAGE TO INFANTRY 1'450(MONEY)

Expanding Ammo Mk. 1
• Upgrades Extermination •
Has a 10% chance of instantly annihilating infantry
250(GOLD)

 

Set-6(Requires a level 28 Sniper)

EQUIPMENTEFFECTCOST

SG 550 Breech Block Mk. 1
• Upgrades Series of Shots •
an extra shot in a series
500(GOLD)

«Shadow» Tactical Helmet Mk. 1
+75 HP
+50 DAMAGE TO INFANTRY
+150 DAMAGE TO VEHICLES
4'500(MONEY)

XL-M3 Mk. 3 Armor-Piercing Projectiles
+150 DAMAGE TO INFANTRY 2'500(MONEY)


Set-7

EQUIPMENTEFFECTCOST
(MONEY)

b46 Mk. 4 Rifle
+30 DAMAGE TO INFANTRY 1'600 

«Chameleon» Mk. 4 Disguise
+40 HP 1'750

«Chameleon» Mk. 5 Disguise
+65 HP 2'700


Set-8

EQUIPMENTEFFECTCOST

Camouflage Netting Mk. 2
• Upgrades the Carbon Fiber Jumpsuit •
Reduces the damage taken from small arms by 45%
325(GOLD)

Depleted Uranium Bullets Mk.2
• Upgrades Series of Shots •
Induces a poison that deals an extra 50% damage to infantry.
275(GOLD)

b46 Mk. 5 Rifle
+55 DAMAGE TO INFANTRY 2'950(MONEY)

Anesthetic Mk. 2
• Upgrades the First-Aid Kit •
It also restores health to 75% when the First-Aid Kit is used
340(GOLD)


Set-9

EQUIPMENTEFFECTCOST
(MONEY)

XL-M3 Mk. 4 Armor-Piercing Projectiles
+60 DAMAGE TO VEHICLES 1'750

All-Purpose Camo Suit Mk. 2
+45 HP 
+30 DAMAGE TO INFANTRY
2'850

XL-M3 Mk. 5 Armor-Piercing Projectiles
+105 DAMAGE TO VEHICLES 1'900

b46 Mk. 6 Rifle
+75 DAMAGE TO INFANTRY 2'950


Set-10

EQUIPMENTEFFECTCOST

«Chameleon» Mk. 6 Disguise
+115 HP 1'900(MONEY)

M-166 Telescopic Sight Mk. 2
• Upgrades Extermination •
An extra 200% damage to vehicles
485(GOLD)

b46 Modified Rifle Mk. 2
+55 DAMAGE TO INFANTRY 
+105 DAMAGE TO VEHICLES
3'150(MONEY)

XL-M3 Mk. 6 Armor-Piercing Projectiles
+225 DAMAGE TO VEHICLES 3'250(MONEY)


Set-11

EQUIPMENTEFFECTCOST

SG 550 Breech Block Mk. 2
• Upgrades Series of Shots •
an extra shot in the series to two
810(GOLD)

«Shadow» Tactical Helmet Mk.2
+115 HP
+75 DAMAGE TO INFANTRY 
+225 УDAMAGE TO VEHICLES
5'400 (MONEY)

Expanding Ammo Mk. 2
• Upgrades Extermination •
Has a 20% chance of instantly annihilating infantry
405(GOLD)
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