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T-600 Tank

Rank upgrade Skills Equipment


 Rank 1 T-600 Tank (1 - 28 lvl)

 

T-600 ( MBT ) Main Battle Tank is an important unit of your army. It is the spearhead of your assault, as well as a superbe support unit. It's powerful main cannon and turret mounted machine gun insure for a balanced combination of anti armor, and anti infantry fire. It's role as a unit of advance and a mobile shield for your infantry should not be underestimated.

Skills:

  • Precise Volley – This ability gives your tank a powerful single shot capability. Focused on vehicles as it's priority target, it ensures a powerful blast of damange to any unfortunate vehicles that comes in to it's sights. Offering an increased damage potential to the destructive capability of the T-600 primary weapon ( cannon ). This ability can be further upgraded ( besides the main leveling of the ability itself ) down the T-600 equipment tree. The ammunition that the tank may fire once upgraded, can decrease the damage it's target dishes out ( minus 30% ), as well as incendiatry ( fire damage ) after the projectile hits the target. An increase of 20%. This should be the focus of your tank upgrades after the Repair Kit ( see below ).
  • Storm of Fire – A quick succession of multiple shots fired from the main cannon of the T-600 MBT. Consider it as a rapid fire capability. Offering a good balance of speed and destructive power. While not focused primarily on armored/vehicle targets, it does make up for it in the number of rounds fired. It is an important fire support capability, as it's fire power can severely damage ( or destroy ) a cluster of infantry with ease. It's upgrades in the Equipment Tree further increase and solidify this role. The upgrades allow for an additional shot to be fired. As well as give the ability a bleeding effect against infantry, offering a 25% increase in damage. Making sure that this ability is a fully fledged infantry killer.
  • Repair Kit – The life saver of any tank you decide to field. The Repair Kit offers a consistent repair capability for your tank. Repairing the damage your tank may have sustained on a time scale of every 5 seconds. Besides the regular upgrade of the ability itself, you may further enhance it within the Equipment Tree. Gaining the ability for your tank to repair itself 8 times the ammount of your current Repair Kit repair level. Although this ability may only activate once per battle, it has saved many a tank from destruction. The need for the Repair Kit cannot be overstated. As it may be the defining ability that keeps your tank alive during battle. As such, this upgrade should be the main focus of any commander looking to upgrade their tank.
  • Composite Armor – This addition to your tank is a simple, yet cost-effective way to shield it from infantry attacks. It offers protection from Hand Granades and Rocket Propelled Granades ( RPG ) that Trooper Squads launch at your tank. If your tank finds itself facing a squad or two, you could do worse then invest in this ability. As it will buy time for your tank, while you send reinforcements to assist in it's defense. Further upgrading this ability in the Equipment Tree will increase it's effectiveness exponentially. As it will give it the ability to completely ignore every second Hand Grade or RPG launched at the tank. A cheap yet very usefull added defense for your tank!

Useful Tips:

  • While you may feel as though the T-600 is a wall designed primarly to shield your infantry, you will find that in reality, it may be the exact opposite. While it's armor and firepower are impressive, the fire rate of the main cannon is slow. If severely outnumbered by Trooper Squads, your tank will bleed it's health very quickly. Ensuring that in the later moments of the battle, it may be taken out quickly. To prevent this, send your infantry in first. With some basic upgrades on your infantry, they can survive the first wave. Ensuring that the tank has ample time to use it's aramaments against the enemy waves. While at the same time sustaining less damage.
  • Upgrades are key. While upgrades are important to every unit you may field, the T-600 can be considered as the number one focus between the vehicles you can field. The investment of time and funds will be well spent when it comes to the T-600 MBT. Giving your tank not only survivability, but a great increase in it's destructive power. Against vehicles and infantry alike. Giving you a visible representation of '' more bang for your buck ''.
  • Use caution when it comes to enemy artilery. With all it's upgrades, the T-600 is still a tank. And as any tank, it suffers greatly when fired upon by artilery. If possible, lead the enemy in to a false sense of security. Perhaps even sacrifice a single tank to their artilery. But when no artilery is available to the enemy commander, and if you manage to keep a tank in reserve, that tank will be worth it's weight in gold. Giving you a great advantage on the field of battle.

Level upgrade

LEVEL
HP
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
BLUEPRINT
UPGRADE
TIME
1 4'400 60 1'100 - - -
4 +500 +5 +100 250 - 2 hours
7 +600 +10 +150 400 - 4 hours
10 +1'000 +15 +250 650 1 6 hours
13 +2'000 +20 +400 900 3 8 hours
16 +2'500 +30 +600 1'250 4 10 hours
19 +3'500 +40 +900 1'600 5 12 hours
22 +4'000 +50 +1'200 2'050 6 14 hours
25 +5'000 +60 +1'800 2'600 7 16 hours
28 +7'000 +70 +2'000 3'150 8 18 hours
TOTAL +26'100 +300 +7'400 38'550 102 270 hours

 

 Rank 2 T-600 Tank(28 - 55 lvl)

 

Level upgrade

LEVEL
HP
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
BLUEPRINT
UPGRADE
TIME
28 +3'600 +55 +1'600 - - -
31 +3'300 +40 +900 1'350 4 11 hours
34 +3'800 +50 +900 1'600 5 12 h. 30 min.
37 +4'200 +50 +1'200 1'800 6 13 h. 45 min.
40 +4'500 +50 +1'300 2'000 7 14 h. 30 min.
43 +5'000 +60 +1'400 2'250 8 16 hours
46 +6'000 +70 +1'600 2'550 9 17 h. 30 min.
49 +5'800 +70 +1'600 2'570 10 18 hours
52 +6'200 +70 +1'800 3'050 11 19 hours
55 +6'700 - +1'900 3'350 12 20 h. 30 min.
TOTAL +49'100 - 14'200 60'660 216 428 h.
18 min.


1.Precise Volley: Hollow charge projectile shot. Priority target is vehicles.

Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
REQUIRED
LEVEL
1 100 1'800 400 1
2 110 2'000 200 4
3 125 2'200 320 7
4 150 2'650 500 10
5 180 3'350 760 13
6 230 4'300 1'100 16
7 300 5'900 1'560 19
8 385 7'800 2'140 22
9 480 10'800 2'860 25
10 600 14'400 3'700 28
TOTAL 600 14'400 13'540 -

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(MONEY)
REQUIRED
LEVEL
11 660 15'850 1'600 28
12 725 17'450 1'790 31
13 800 19'200 1'990 34
14 880 21'100 2'190 37
15 965 23'200 2'390 40
16 1'060 25'450 2'600 43
17 1'160 27'850 2'810 46
18 1'265 30'400 3'020 49
19 1'380 33'100 3'240 52
20 1'500 36'000 3'460 55
TOTAL 1'500 36'000 25'090 -

 

2. Storm of Fire: Continuous fire from the tank gun.

Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(GOLD)
REQUIRED
LEVEL
1 70 1'300 100 1
2 85 1'550 50 4
3 95 1'750 80 7
4 115 2'000 125 10
5 140 2'400 190 13
6 180 3'100 275 16
7 230 4'200 390 19
8 290 5'650 535 22
9 360 7'800 715 25
10 445 10'200 925 28
TOTAL 445 10'200 3'385 -

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
TO INFANTRY
DAMAGE
TO VEHICLES
COST
(GOLD)
REQUIRED
LEVEL
11 500 11'600 420 28
12 570 13'100 485 31
13 640 14'700 550 34
14 720 16'500 620 37
15 810 18'500 685 40
16 900 20'600 765 43
17 1'000 22'900 835 46
18 1'110 25'300 625 49
19 1'220 27'900 1'000 52
20 1'340 30'600 1'090 55
TOTAL 1'340 30'600 7'370 -

 

3. Repair Kit: Allows vehicles to be repaired, even during combat. Restores N armor every five seconds.

Rank 1(1 - 10 lvl)

LEVEL
ARMOR
REGENERATION
COST
(GOLD)
REQUIRED
LEVEL
1 100 70 1
2 117 35 4
3 135 55 7
4 160 85 10
5 200 130 13
6 260 190 16
7 350 270 19
8 475 370 22
9 650 495 25
10 850 640 28
TOTAL 850 2'340 -

 

Rank 2(10 - 20 lvl)

LEVEL
ARMOR
REGENERATION
COST
(GOLD)
REQUIRED
LEVEL
11 960 292 28
12 1'090 340 31
13 1'230 390 34
14 1'380 440 37
15 1'570 490 40
16 1'720 545 43
17 1'910 605 46
18 2'110 665 49
19 2'320 730 52
20 2'550 795 55
TOTAL 16'840 5'295 -

 

4. Composite Armor: Increases vehicle durability. Absorbs N damage sustained from enemy grenades and RPGs.

Rank 1(1 - 10 lvl)

LEVEL
DAMAGE
ABSORPTION
COST
(GOLD)
REQUIRED
LEVEL
1 250 45 1
2 300 25 4
3 350 40 7
4 400 60 10
5 470 90 13
6 550 130 16
7 650 185 19
8 760 255 22
9 870 340 25
10 1'000 440 28
TOTAL 1'000 1'610 -

 

Rank 2(10 - 20 lvl)

LEVEL
DAMAGE
ABSORPTION
COST
(GOLD)
REQUIRED
LEVEL
11 1'130 225 28
12 1'280 280 31
13 1'440 340 34
14 1'620 410 37
15 1'810 485 40
16 2'020 560 43
17 2'240 645 46
18 2'480 735 49
19 2'730 830 52
20 3'000 935 55
TOTAL 3'000 5'445 -


Set-1

EQUIPMENT EFFECT COST
(MONEY)

T-720 Mk. 1 Tank Hull
+1'000 HP 450

 

Set-2(Requires a level 4 T-600 Tank)

EQUIPMENT EFFECT COST

TPG-16 Mk. 1 Tank Gun
+200 DAMAGE TO VEHICLES 750(MONEY)

TPK-3 Mk. 1 Twin Machine Gun
+10 DAMAGE TO INFANTRY 550(MONEY)

Subot Round Mk. 1
• Upgrades Precise Volley •
Reduces the targets attack by 30%
350(GOLD)

 

Set-3(Requires a level 7 T-600 Tank)

EQUIPMENT EFFECT COST

TPG-16 Mk. 2 Tank Gun
+500 DAMAGE TO VEHICLES 1'050(MONEY)

Diagnostic System Mk.1
• Upgrades the Repair Kit •
Restores 8 times more armor once per battle
650(GOLD)

Turret Improvement Mk.1
+1'000 HP
+200 DAMAGE TO VEHICLES
1'650(MONEY)

T-720 Mk. 2 Tank Hull
+2'000 HP 750(MONEY)

 

Set-4(Requires a level 14 T-600 Tank)

EQUIPMENT EFFECT COST

TPK-3 Mk. 2 Twin Machine Gun
+25 DAMAGE TO INFANTRY 1'550(MONEY)

TPK-3 Mk. 3 Twin Machine Gun
+35 DAMAGE TO INFANTRY 2'350(MONEY)


Active Protection Mk.1

Upgrades Composite Armor •
Every other hit with an enemy grenade or rocket does no damage to the tank
480(GOLD)

 

Set-5(Requires a level 21 T-600 Tank)

EQUIPMENT EFFECT COST

Revolver Loading
Mechanism Mk.1
• Upgrades Storm of Fire •
An additional shot in the series
870(GOLD)

Fortified Mounted Machine Gun Mk.1
+2'000 HP
+25 DAMAGE TO INFANTRY
3'450(MONEY)

Armor-Piercing
Incendiary Projectile Mk. 1
• Upgrades Precise Volley •
Sets fire to enemy vehicles and deals 20% more damage.
980(GOLD)

TPG-16 Mk. 3 Tank Gun
+1'000 DAMAGE TO VEHICLES 2'950(MONEY)

 

Set-6(Requires a level 28 T-600 Tank)

EQUIPMENT EFFECT COST

T-720 Mk. 3 Tank Hull
+4'000 HP 3'200(MONEY)

High-Explosive
Fragmentation Shell Mk.1
• Upgrades Storm of Fire •
Causes bleeding that deals an extra 25% damage to infantry
1'340(GOLD)

NX-9k On-Board Computer Mk.1
+4'000 HP
+35 DAMAGE TO INFANTRY
+1'000 DAMAGE TO VEHICLES
5'150(MONEY)


Set-7

EQUIPMENT EFFECT COST

Subot Round Mk. 2
• Upgrades Precise Volley •
Reduces the targets attack by 45%
565(GOLD)

Turret Improvement  Mk.2
+900 HP
+300 DAMAGE TO VEHICLES
5'050(MONEY)

TPK-3 Mk. 4 Twin Machine Gun
+15 DAMAGE TO INFANTRY 2'400(MONEY)

TPG-16 Mk. 4 Tank Gun
+300 DAMAGE TO VEHICLES 2'500(MONEY)


Set-8

EQUIPMENT EFFECT COST

T-720 Mk. 4 Tank Hull
+1'500 HP 3'350(MONEY)

Diagnostic System Mk.2
• Upgrades the Repair Kit •
Restores 8 times more armor twice per battle
1'500(GOLD)

T-720 Mk. 5 Tank Hull
+3'000 HP 2'750(MONEY)

Active Protection Mk.2
• Upgrades Composite Armor •
Every other hit from an enemy grenade or rocket-propelled grenade does not deal any damage to the tank. In addition, it absorbs 15% damage from grenades and RPGs.
775(GOLD)


Set-9

EQUIPMENT EFFECT COST

Revolver Loading
Mechanism Mk.2
• Upgrades Barrage of Fire •
Increases the number of additional shots in the series of two
1'500(GOLD)

TPG-16 Mk. 5 Tank Gun
+750 DAMAGE TO VEHICLES 2'600(MONEY)

TPK-3 Mk. 5 Twin Machine Gun
+35 DAMAGE TO INFANTRY 2'750(MONEY)


Set-10

EQUIPMENT EFFECT COST
(MONEY)

TPG-16 Mk. 6 Tank Gun
+1'500 DAMAGE TO VEHICLES 2'950

Fortified Mounted Machine Gun Mk.2
+3'000 HP 
+35 DAMAGE TO INFANTRY
5'100

TPK-3 Mk. 6 Twin Machine Gun
+55 DAMAGE TO INFANTRY 2'850

T-720 Mk.6 Tank Hull
+6'000 HP 3'100


Set-11

EQUIPMENT EFFECT COST

High-Explosive
Fragmentation Shell Mk.2
• Upgrades Barrage of Fire •
They cause bleeding that deals an extra 50% damage to infantry.
2'160(GOLD)

NX-9k On-Board Computer Mk.2
+6'000 HP 
+55 DAMAGE TO INFANTRY 
+1'500 DAMAGE TO VEHICLES
5'250(MONEY)

Armor-Piercing
Incendiary Projectile Mk.2
• Upgrades precise Volley •
Sets fire to enemy vehicles and deals 40% more damage
1'580(GOLD)
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