Rank 1 T-600 Tank (1 - 28 lvl)
T-600 ( MBT ) Main Battle Tank is an important unit of your army. It is the spearhead of your assault, as well as a superbe support unit. It's powerful main cannon and turret mounted machine gun insure for a balanced combination of anti armor, and anti infantry fire. It's role as a unit of advance and a mobile shield for your infantry should not be underestimated.
Skills:
- Precise Volley – This ability gives your tank a powerful single shot capability. Focused on vehicles as it's priority target, it ensures a powerful blast of damange to any unfortunate vehicles that comes in to it's sights. Offering an increased damage potential to the destructive capability of the T-600 primary weapon ( cannon ). This ability can be further upgraded ( besides the main leveling of the ability itself ) down the T-600 equipment tree. The ammunition that the tank may fire once upgraded, can decrease the damage it's target dishes out ( minus 30% ), as well as incendiatry ( fire damage ) after the projectile hits the target. An increase of 20%. This should be the focus of your tank upgrades after the Repair Kit ( see below ).
- Storm of Fire – A quick succession of multiple shots fired from the main cannon of the T-600 MBT. Consider it as a rapid fire capability. Offering a good balance of speed and destructive power. While not focused primarily on armored/vehicle targets, it does make up for it in the number of rounds fired. It is an important fire support capability, as it's fire power can severely damage ( or destroy ) a cluster of infantry with ease. It's upgrades in the Equipment Tree further increase and solidify this role. The upgrades allow for an additional shot to be fired. As well as give the ability a bleeding effect against infantry, offering a 25% increase in damage. Making sure that this ability is a fully fledged infantry killer.
- Repair Kit – The life saver of any tank you decide to field. The Repair Kit offers a consistent repair capability for your tank. Repairing the damage your tank may have sustained on a time scale of every 5 seconds. Besides the regular upgrade of the ability itself, you may further enhance it within the Equipment Tree. Gaining the ability for your tank to repair itself 8 times the ammount of your current Repair Kit repair level. Although this ability may only activate once per battle, it has saved many a tank from destruction. The need for the Repair Kit cannot be overstated. As it may be the defining ability that keeps your tank alive during battle. As such, this upgrade should be the main focus of any commander looking to upgrade their tank.
- Composite Armor – This addition to your tank is a simple, yet cost-effective way to shield it from infantry attacks. It offers protection from Hand Granades and Rocket Propelled Granades ( RPG ) that Trooper Squads launch at your tank. If your tank finds itself facing a squad or two, you could do worse then invest in this ability. As it will buy time for your tank, while you send reinforcements to assist in it's defense. Further upgrading this ability in the Equipment Tree will increase it's effectiveness exponentially. As it will give it the ability to completely ignore every second Hand Grade or RPG launched at the tank. A cheap yet very usefull added defense for your tank!
Useful Tips:
- While you may feel as though the T-600 is a wall designed primarly to shield your infantry, you will find that in reality, it may be the exact opposite. While it's armor and firepower are impressive, the fire rate of the main cannon is slow. If severely outnumbered by Trooper Squads, your tank will bleed it's health very quickly. Ensuring that in the later moments of the battle, it may be taken out quickly. To prevent this, send your infantry in first. With some basic upgrades on your infantry, they can survive the first wave. Ensuring that the tank has ample time to use it's aramaments against the enemy waves. While at the same time sustaining less damage.
- Upgrades are key. While upgrades are important to every unit you may field, the T-600 can be considered as the number one focus between the vehicles you can field. The investment of time and funds will be well spent when it comes to the T-600 MBT. Giving your tank not only survivability, but a great increase in it's destructive power. Against vehicles and infantry alike. Giving you a visible representation of '' more bang for your buck ''.
- Use caution when it comes to enemy artilery. With all it's upgrades, the T-600 is still a tank. And as any tank, it suffers greatly when fired upon by artilery. If possible, lead the enemy in to a false sense of security. Perhaps even sacrifice a single tank to their artilery. But when no artilery is available to the enemy commander, and if you manage to keep a tank in reserve, that tank will be worth it's weight in gold. Giving you a great advantage on the field of battle.
Level upgrade
TO INFANTRY |
TO VEHICLES |
(MONEY) |
TIME |
|||
---|---|---|---|---|---|---|
1 | 4'400 | 60 | 1'100 | - | - | - |
4 | +500 | +5 | +100 | 250 | - | 2 hours |
7 | +600 | +10 | +150 | 400 | - | 4 hours |
10 | +1'000 | +15 | +250 | 650 | 1 | 6 hours |
13 | +2'000 | +20 | +400 | 900 | 3 | 8 hours |
16 | +2'500 | +30 | +600 | 1'250 | 4 | 10 hours |
19 | +3'500 | +40 | +900 | 1'600 | 5 | 12 hours |
22 | +4'000 | +50 | +1'200 | 2'050 | 6 | 14 hours |
25 | +5'000 | +60 | +1'800 | 2'600 | 7 | 16 hours |
28 | +7'000 | +70 | +2'000 | 3'150 | 8 | 18 hours |
TOTAL | +26'100 | +300 | +7'400 | 38'550 | 102 | 270 hours |
Rank 2 T-600 Tank(28 - 55 lvl)
Level upgrade
TO INFANTRY |
TO VEHICLES |
(MONEY) |
TIME |
|||
---|---|---|---|---|---|---|
28 | +3'600 | +55 | +1'600 | - | - | - |
31 | +3'300 | +40 | +900 | 1'350 | 4 | 11 hours |
34 | +3'800 | +50 | +900 | 1'600 | 5 | 12 h. 30 min. |
37 | +4'200 | +50 | +1'200 | 1'800 | 6 | 13 h. 45 min. |
40 | +4'500 | +50 | +1'300 | 2'000 | 7 | 14 h. 30 min. |
43 | +5'000 | +60 | +1'400 | 2'250 | 8 | 16 hours |
46 | +6'000 | +70 | +1'600 | 2'550 | 9 | 17 h. 30 min. |
49 | +5'800 | +70 | +1'600 | 2'570 | 10 | 18 hours |
52 | +6'200 | +70 | +1'800 | 3'050 | 11 | 19 hours |
55 | +6'700 | - | +1'900 | 3'350 | 12 | 20 h. 30 min. |
TOTAL | +49'100 | - | 14'200 | 60'660 | 216 | 428 h. 18 min. |
1.Precise Volley: Hollow charge projectile shot. Priority target is vehicles.
Rank 1(1 - 10 lvl)
TO INFANTRY |
TO VEHICLES |
(MONEY) |
LEVEL |
|
---|---|---|---|---|
1 | 100 | 1'800 | 400 | 1 |
2 | 110 | 2'000 | 200 | 4 |
3 | 125 | 2'200 | 320 | 7 |
4 | 150 | 2'650 | 500 | 10 |
5 | 180 | 3'350 | 760 | 13 |
6 | 230 | 4'300 | 1'100 | 16 |
7 | 300 | 5'900 | 1'560 | 19 |
8 | 385 | 7'800 | 2'140 | 22 |
9 | 480 | 10'800 | 2'860 | 25 |
10 | 600 | 14'400 | 3'700 | 28 |
TOTAL | 600 | 14'400 | 13'540 | - |
Rank 2(10 - 20 lvl)
TO INFANTRY |
TO VEHICLES |
(MONEY) |
LEVEL |
|
---|---|---|---|---|
11 | 660 | 15'850 | 1'600 | 28 |
12 | 725 | 17'450 | 1'790 | 31 |
13 | 800 | 19'200 | 1'990 | 34 |
14 | 880 | 21'100 | 2'190 | 37 |
15 | 965 | 23'200 | 2'390 | 40 |
16 | 1'060 | 25'450 | 2'600 | 43 |
17 | 1'160 | 27'850 | 2'810 | 46 |
18 | 1'265 | 30'400 | 3'020 | 49 |
19 | 1'380 | 33'100 | 3'240 | 52 |
20 | 1'500 | 36'000 | 3'460 | 55 |
TOTAL | 1'500 | 36'000 | 25'090 | - |
2. Storm of Fire: Continuous fire from the tank gun.
Rank 1(1 - 10 lvl)
TO INFANTRY |
TO VEHICLES |
(GOLD) |
LEVEL |
|
---|---|---|---|---|
1 | 70 | 1'300 | 100 | 1 |
2 | 85 | 1'550 | 50 | 4 |
3 | 95 | 1'750 | 80 | 7 |
4 | 115 | 2'000 | 125 | 10 |
5 | 140 | 2'400 | 190 | 13 |
6 | 180 | 3'100 | 275 | 16 |
7 | 230 | 4'200 | 390 | 19 |
8 | 290 | 5'650 | 535 | 22 |
9 | 360 | 7'800 | 715 | 25 |
10 | 445 | 10'200 | 925 | 28 |
TOTAL | 445 | 10'200 | 3'385 | - |
Rank 2(10 - 20 lvl)
TO INFANTRY |
TO VEHICLES |
(GOLD) |
LEVEL |
|
---|---|---|---|---|
11 | 500 | 11'600 | 420 | 28 |
12 | 570 | 13'100 | 485 | 31 |
13 | 640 | 14'700 | 550 | 34 |
14 | 720 | 16'500 | 620 | 37 |
15 | 810 | 18'500 | 685 | 40 |
16 | 900 | 20'600 | 765 | 43 |
17 | 1'000 | 22'900 | 835 | 46 |
18 | 1'110 | 25'300 | 625 | 49 |
19 | 1'220 | 27'900 | 1'000 | 52 |
20 | 1'340 | 30'600 | 1'090 | 55 |
TOTAL | 1'340 | 30'600 | 7'370 | - |
3. Repair Kit: Allows vehicles to be repaired, even during combat. Restores N armor every five seconds.
Rank 1(1 - 10 lvl)
REGENERATION |
(GOLD) |
LEVEL |
|
---|---|---|---|
1 | 100 | 70 | 1 |
2 | 117 | 35 | 4 |
3 | 135 | 55 | 7 |
4 | 160 | 85 | 10 |
5 | 200 | 130 | 13 |
6 | 260 | 190 | 16 |
7 | 350 | 270 | 19 |
8 | 475 | 370 | 22 |
9 | 650 | 495 | 25 |
10 | 850 | 640 | 28 |
TOTAL | 850 | 2'340 | - |
Rank 2(10 - 20 lvl)
REGENERATION |
(GOLD) |
LEVEL |
|
---|---|---|---|
11 | 960 | 292 | 28 |
12 | 1'090 | 340 | 31 |
13 | 1'230 | 390 | 34 |
14 | 1'380 | 440 | 37 |
15 | 1'570 | 490 | 40 |
16 | 1'720 | 545 | 43 |
17 | 1'910 | 605 | 46 |
18 | 2'110 | 665 | 49 |
19 | 2'320 | 730 | 52 |
20 | 2'550 | 795 | 55 |
TOTAL | 16'840 | 5'295 | - |
4. Composite Armor: Increases vehicle durability. Absorbs N damage sustained from enemy grenades and RPGs.
Rank 1(1 - 10 lvl)
ABSORPTION |
(GOLD) |
LEVEL |
|
---|---|---|---|
1 | 250 | 45 | 1 |
2 | 300 | 25 | 4 |
3 | 350 | 40 | 7 |
4 | 400 | 60 | 10 |
5 | 470 | 90 | 13 |
6 | 550 | 130 | 16 |
7 | 650 | 185 | 19 |
8 | 760 | 255 | 22 |
9 | 870 | 340 | 25 |
10 | 1'000 | 440 | 28 |
TOTAL | 1'000 | 1'610 | - |
Rank 2(10 - 20 lvl)
ABSORPTION |
(GOLD) |
LEVEL |
|
---|---|---|---|
11 | 1'130 | 225 | 28 |
12 | 1'280 | 280 | 31 |
13 | 1'440 | 340 | 34 |
14 | 1'620 | 410 | 37 |
15 | 1'810 | 485 | 40 |
16 | 2'020 | 560 | 43 |
17 | 2'240 | 645 | 46 |
18 | 2'480 | 735 | 49 |
19 | 2'730 | 830 | 52 |
20 | 3'000 | 935 | 55 |
TOTAL | 3'000 | 5'445 | - |
Set-1
EQUIPMENT | EFFECT | COST (MONEY) |
---|---|---|
![]() T-720 Mk. 1 Tank Hull |
+1'000 HP | 450 |
Set-2(Requires a level 4 T-600 Tank)
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() TPG-16 Mk. 1 Tank Gun |
+200 DAMAGE TO VEHICLES | 750(MONEY) |
![]() TPK-3 Mk. 1 Twin Machine Gun |
+10 DAMAGE TO INFANTRY | 550(MONEY) |
![]() Subot Round Mk. 1 |
• Upgrades Precise Volley • Reduces the target’s attack by 30% |
350(GOLD) |
Set-3(Requires a level 7 T-600 Tank)
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() TPG-16 Mk. 2 Tank Gun |
+500 DAMAGE TO VEHICLES | 1'050(MONEY) |
![]() Diagnostic System Mk.1 |
• Upgrades the Repair Kit • Restores 8 times more armor once per battle |
650(GOLD) |
![]() Turret Improvement Mk.1 |
+1'000 HP +200 DAMAGE TO VEHICLES |
1'650(MONEY) |
![]() T-720 Mk. 2 Tank Hull |
+2'000 HP | 750(MONEY) |
Set-4(Requires a level 14 T-600 Tank)
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() TPK-3 Mk. 2 Twin Machine Gun |
+25 DAMAGE TO INFANTRY | 1'550(MONEY) |
![]() TPK-3 Mk. 3 Twin Machine Gun |
+35 DAMAGE TO INFANTRY | 2'350(MONEY) |
|
• Upgrades Composite Armor • Every other hit with an enemy grenade or rocket does no damage to the tank |
480(GOLD) |
Set-5(Requires a level 21 T-600 Tank)
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() Revolver Loading Mechanism Mk.1 |
• Upgrades Storm of Fire • An additional shot in the series |
870(GOLD) |
![]() Fortified Mounted Machine Gun Mk.1 |
+2'000 HP +25 DAMAGE TO INFANTRY |
3'450(MONEY) |
![]() Armor-Piercing Incendiary Projectile Mk. 1 |
• Upgrades Precise Volley • Sets fire to enemy vehicles and deals 20% more damage. |
980(GOLD) |
![]() TPG-16 Mk. 3 Tank Gun |
+1'000 DAMAGE TO VEHICLES | 2'950(MONEY) |
Set-6(Requires a level 28 T-600 Tank)
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() T-720 Mk. 3 Tank Hull |
+4'000 HP | 3'200(MONEY) |
![]() High-Explosive Fragmentation Shell Mk.1 |
• Upgrades Storm of Fire • Causes bleeding that deals an extra 25% damage to infantry |
1'340(GOLD) |
![]() NX-9k On-Board Computer Mk.1 |
+4'000 HP +35 DAMAGE TO INFANTRY +1'000 DAMAGE TO VEHICLES |
5'150(MONEY) |
Set-7
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() Subot Round Mk. 2 |
• Upgrades Precise Volley • Reduces the target’s attack by 45% |
565(GOLD) |
![]() Turret Improvement Mk.2 |
+900 HP +300 DAMAGE TO VEHICLES |
5'050(MONEY) |
![]() TPK-3 Mk. 4 Twin Machine Gun |
+15 DAMAGE TO INFANTRY | 2'400(MONEY) |
![]() TPG-16 Mk. 4 Tank Gun |
+300 DAMAGE TO VEHICLES | 2'500(MONEY) |
Set-8
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() T-720 Mk. 4 Tank Hull |
+1'500 HP | 3'350(MONEY) |
![]() Diagnostic System Mk.2 |
• Upgrades the Repair Kit • Restores 8 times more armor twice per battle |
1'500(GOLD) |
![]() T-720 Mk. 5 Tank Hull |
+3'000 HP | 2'750(MONEY) |
![]() Active Protection Mk.2 |
• Upgrades Composite Armor • Every other hit from an enemy grenade or rocket-propelled grenade does not deal any damage to the tank. In addition, it absorbs 15% damage from grenades and RPGs. |
775(GOLD) |
Set-9
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() Revolver Loading Mechanism Mk.2 |
• Upgrades Barrage of Fire • Increases the number of additional shots in the series of two |
1'500(GOLD) |
![]() TPG-16 Mk. 5 Tank Gun |
+750 DAMAGE TO VEHICLES | 2'600(MONEY) |
![]() TPK-3 Mk. 5 Twin Machine Gun |
+35 DAMAGE TO INFANTRY | 2'750(MONEY) |
Set-10
EQUIPMENT | EFFECT | COST (MONEY) |
---|---|---|
![]() TPG-16 Mk. 6 Tank Gun |
+1'500 DAMAGE TO VEHICLES | 2'950 |
![]() Fortified Mounted Machine Gun Mk.2 |
+3'000 HP +35 DAMAGE TO INFANTRY |
5'100 |
![]() TPK-3 Mk. 6 Twin Machine Gun |
+55 DAMAGE TO INFANTRY | 2'850 |
![]() T-720 Mk.6 Tank Hull |
+6'000 HP | 3'100 |
Set-11
EQUIPMENT | EFFECT | COST |
---|---|---|
![]() High-Explosive Fragmentation Shell Mk.2 |
• Upgrades Barrage of Fire • They cause bleeding that deals an extra 50% damage to infantry. |
2'160(GOLD) |
![]() NX-9k On-Board Computer Mk.2 |
+6'000 HP +55 DAMAGE TO INFANTRY +1'500 DAMAGE TO VEHICLES |
5'250(MONEY) |
![]() Armor-Piercing Incendiary Projectile Mk.2 |
• Upgrades precise Volley • Sets fire to enemy vehicles and deals 40% more damage |
1'580(GOLD) |